Today is Friday, and so the weekly update from Bungie has been released. This update answers a lot of questions, especially in light of the recent news updates from Shacknews. The Bungie update can be found here: Weekly Update. If you haven't read it and care at all about Halo: Reach, then I suggest you go read it.
This update is great compared to the recent offerings from Bungie. News has been rather light concerning Halo: Reach and it was a pleasant surprise to have a bit of new information to chew on. Urk provided a lot of new aspects on Reach, things such as:
New Voting System - Players are able to vote on an option of choices if the given map and gametype doesn't satisfy
Changes to Matchmaking - Players may choose a range of values to describe themselves and these values help match the player up better with others (Chattiness, Motivation, Teamwork, and Tone being those values). Also, connection options can be put in place to help players find specific people to play with (Good Connection, Language, Skill)
Active Roster - Basically makes finding friends a whole lot easier to do. Just select your friend from a list (which also includes what they are doing presently) and you can join them right away, or if they are busy the system will join you up with them as soon as they are available.
What has me most interested is all the information released concerning The Arena. Now, if you want an in-depth look at exactly what this is, then I suggest you head to the Bungie update and follow the link to Shacknews, as they have an extensive look into just what Arena is as well as deeper explanations of the other additions I've mentioned above. So far, Arena sounds like it's going to be incredibly fun despite the way I've often shied away from overly competitive matches. With the way Bungie has mentioned that player skill will be more accurately rendered and used to match up players, I and many other players will probably end up having more fun playing against others who are actually on the same skill level.
Be sure to go check out the update for everything I've missed (which is a lot, honestly).
Friday, March 19, 2010
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